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Classroom Management (SPED-friendly)  Motivation (KAT)  
Engagement and Motivation  Gamification  

 Description

GooseChase EDU is a web-based platform that helps you organize engaging scavenger hunt experiences. It is also available on mobile devices in both the iPhone and Android app stores. It allows you to create and organize scavenger hunts from any device. With GooseChase, you control the missions, the time, the locations, and the participants.
 
Teachers go to the website to create a new game with a basic description. Teachers then add missions to their game. Each mission is a scavenger hunt clue, which comes in three types: photo/video, text, or location. 
 
Students use an iOS or Android app as they complete the scavenger hunt. Teachers have the option to create teams and a starting/ending time for their scavenger hunt, and then assign each mission a point value, which is tallied as teams make their submissions. When the scavenger hunt is over, teachers can choose to download all of the media teams submitted.
 
Take note: Be sure to sign up for Goosechase Edu (https://www.goosechase.com/edu/) and not the regular Goosechase. 


 Features
  • There are three types of scavenger hunt clue. i.e., photo/video, text, or location.
  • There are notifications that allow the teacher to interact with teams to provide instant feedback.
  • There are libraries of games and of “missions” that can be used as-is.
  • It links the teacher and teams via WiFi while giving students the ability to create video and photographic evidence of their hunts.
  • It use GPS coordinates which allows for place-based learning experiences.

 Affordances
  • It encourages creativity and higher-order thinking.
  • It enhances field trips by allowing students to synthesize powerful learning connections and showing what they are learning.
  • It can share with others. Once the game is copied into a new account, it can be modified by the new owner.
  • The dashboard allows for real-time view, and submissions are easily viewed.

 Limitations
  • Free accounts can only run one live game at a time with a five-team limit.
  • Video recordings are a maximum of 15 seconds; devices must maintain an internet connection.
  • The game must end each period and restart it for the next class for the game not to max out with teams.

 Educator Usage
 Other Resources
 Screenshot

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